Config
This page will explain every value you can change in the config.
Config
Debug
Debug is only used when developing the scripts. This turns on all prints and values.
Example:
Target
Target' is used to choose which target system you want to use. This is required for the scripts to work. You can choose: 'ox' or 'qb'.
Example:
WarehouseKey
This value represents what the item for the key is. By default, it is set to 'warehouse_key.' Example:
Count
When buying a property, you will receive a key. This defines how many keys you should get when purchasing the property. By default, you only get 1.
RentTime
This is the duration between rents. By default, it is set to once a month, but you can change this as you like. The time is written in seconds, so you need to convert it to seconds. Example:
NoticeTime
This is the duration you have to pay or clean out your warehouse if payment is not made on time. By default, you have 24 hours to clean out or pay back the money. Example:
MoneyBackOnSell
This is how much money you will get back when selling a warehouse you own. It is written as a percentage, and by default, you receive 20% of the original price. Example:
DoorBuzzSound
This option determines whether there will be a buzz sound for the players inside and the one who calls at the door. If set to true, a buzz sound will play; otherwise, only a notification will appear. Example:
Config.RoutingBucketStartingNumber
This should not be changed unless it interrupts another script. This changes your routing bucket, and it is the base value. Example:
Config.LandLord
Coords
This specifies the position where the landlord should stand. Example:
pedModel
Config.WarehouseInteriors
EnterCoords
This is the location in the warehouse where you will be teleported to when entering the warehouse. Example
ExitCoords
This is where the menu for leaving the warehouse is located. Example:
Config.Warehouse
WarehouseLabel
This is the name of the warehouse. It’s the title that will appear in the UI." Example:
WarehouseImage
These are all the images that will be used in the UI, from the store page to the managing page. Example:
isRented
This determines if the price should be paid every month or according to what the RentTime is set to. Example:
price
This sets the price for the warehouse. Example:
description
This sets the description that is displayed in the UI when purchasing the warehouse. Example:
WarehouseCoords
This is where you enter the warehouse by opening the menu. Example
Interior
This is where you choose which interior the warehouse should use. Example:
Config Furniture
RemoveItemAfterUse
Should the item be removed when placing the furniture? Example:
GetItemBackWhenRemove
Should you get the item back when removing the furniture? Example:
Config_furniture.PlaceableItems
model
This is the model/prop that will be placed when using the item.
stash
This determines if it should be a stash. If set to true, you can open a stash using your target system.
slots
This determines how many slots the stash should have.
weight
This determines how much weight the prop with the stash should have.
Example:
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